The Play screen
The Play screen is what RigReady opens on. It shows the setup you used last, checks everything that setup needs, and says in a word or two whether the rig is ready. This section covers the screen itself, Make ready and launch, Stand down, sessions and history, switching setups, the compact view, the Play menu and the overlay over the game. Everything you do before and after a session happens here; the rest of the app is under Configure, the other mode at the top left of the window (see Play and Configure).
This page explains what is on the screen. Make ready and launch covers the buttons, Stand down what happens afterwards.
The setup and the dial
The name at the top is the setup in use. It is also a drop-down; see Switching setups. Under it: the game the setup is for, and when its last session was and how long ("Last session Tuesday, 1 h 42 min", or "No session yet").
The dial on the left has one arc per check, clockwise from the top, in the order of the checklist below. A met check is green. An optional check that is not met is yellow and stands a little out of the ring; a required one that is not met is red and stands out further. The number in the middle is how many checks are met, out of how many count. Checks switched off in the setup are not counted.
The status words
Next to the dial, RigReady says what it found:
- Checking… while the first results come in: "3 of 12 checked".
- Not ready (2): two required items are not met. The line under it also counts the optional items that are not met, and says "still checking" while results are still arriving.
- Ready with warnings (1): everything required is met; one optional item needs attention.
- Ready: everything this setup needs is in place. A setup with no checks is Ready too, and says so.
The same words reach the tray icon, the taskbar button and the command palette.
Required, optional and off
Every check in a setup is required or optional; the capture screen and the setup editor decide which; Checks and fixes lists every kind.
- A required check that is not met is shown in red and makes the rig Not ready. A required check that could not be run at all (a timeout, a folder that does not exist on this PC, a check type this version does not have) counts the same way and carries an "error" chip.
- An optional check that is not met is shown in yellow with an "optional" chip. It never makes the rig Not ready.
- A check that is off in the setup is listed with an "off" chip, is not run and is not counted. Its row says so and links to the setup editor.
- A few check types only ever warn, whatever the setup says, for example "Game updated since you last verified". The editor marks them.
The rig at a glance
Under the buttons the rig is drawn as it is right now, so a problem shows as a place and not only as a line in a list.
- Monitors are drawn to scale, with the names you gave them on the Monitors page or their own names, numbered when several share one. The main display is marked. A monitor that is not as the setup expects carries a red mark and a note: "off, expected on", "rotated 90°, expected 0°", "not where the setup expects it", "not the main display", or a size that differs. A monitor the setup wants that is not connected is listed as missing. Choosing the drawing jumps to the monitor row in the checklist. When the setup has no monitor check the drawing is shown without marks.
- Devices are the setup's device checks as chips, each with a picture by kind (stick, throttle, pedals, wheel, head tracker, button deck, panel, display unit, headset) and its state: met, not met, not met (optional), could not be checked, or off. The kind is what you said the device is on the Devices page, or else what its name says. The maker's name is left out when most of the devices share it; the whole name is in the tooltip. Choosing a chip jumps to its row.
The drawing follows the machine: plug a device in or out and it changes within a moment.
The checklist
The checks are listed in groups: Devices connected, Apps and services, Monitors, Audio, Config files and Other. Each group header counts what is met, for example "3 of 4 OK · 1 off". A group with something that needs attention is open; the others are closed. Choose a header to open or close it by hand.
Each row has:
- An icon and the word for it: Passed, Failed, Warning, Could not check, Checking, Off.
- The check's name, and a line saying what is true right now ("Not running", "Missing", "Default is Speakers").
- More lines when there is more to say, and a Program output panel when a script printed something.
- A fix button, when the check has a fix, labelled with what the fix does: "Start TrackIR5.exe", "Apply the "Flying" layout", "Restore options.lua from the copy you saved of 2026-10-03 12:00". After it ran, the row says what happened; when the fix did not help, it links to the setup editor.
- Show instructions, when the fix only tells you what to do.
- The check's own button, when it has one, for example Mark verified on the game-updated check.
- Diagnose on a device row that is not met, which opens the Devices page on that device.
- The time it was last checked, and a button to check that row again.
A fix that runs a program is shown to you first: a dialog names the program, every argument (each is passed as it is, never joined into a command line) and the folder, with Skip and Run it. See Scripts.
Re-check
Re-check all runs every check again. Every row has its own re-check button. On top of that the screen checks quietly by itself: every five seconds, when the window comes back to the front, and when a device is plugged in or unplugged. A quiet check does not count as using the setup, so the "used" time in the switcher does not move.
A check that takes too long is reported as "Timed out after 5 s" and counts as not met. The limit is in Configure > Settings (Settings) and can be set per check in the setup editor.
When something is wrong with the setup itself
- The setup file was changed by hand and no longer loads, or the setup you used last is gone: the screen keeps the last version that loaded, or shows another setup, with a yellow note saying so. See A broken file and Switching setups.
- Every setup file is broken: the screen says so and sends you to Setups.
- No setup yet: the welcome panel with what RigReady found on this PC and Create a setup from this rig. See The first run.
The menu
The ⋮ button at the top right of the panel has the settings of the Play screen (hide after launch, the ready tone), History and Compact view. See The Play menu.
- Make ready and launchThe one action of the Play screen: what Make ready fixes and in what order, the monitor question, what stops a launch, and why Launch is never blocked.
- Stand downWhat Stand down closes and puts back after a session, the desk monitor layout, standing down by itself when the game closes, and the question about the game.
- Sessions and historyHow RigReady follows a session from launch to the game closing, the Welcome back line, the history of every session, and what needed fixing most often.
- Switching setupsChoosing another setup on the Play screen, what else follows the switch, and the quiet offer to switch when the gear on the desk belongs to another setup.
- Compact viewA small window that stays on top with the dial, the setup and the one action, for a corner of the screen while you get ready: what it can and cannot do.
- The Play menuThe menu at the top right of the Play screen: hide after Launch, the ready tone, the editor, History and Compact view.
- The overlayA small see-through list over the game that shows each button you press and what it does there: turning it on, placing it, and where it cannot show.